逐步完成前后端服务器
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95
frontend/node_modules/zrender/lib/animation/Animator.d.ts
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95
frontend/node_modules/zrender/lib/animation/Animator.d.ts
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import Clip from './Clip';
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import { ArrayLike, Dictionary } from '../core/types';
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import { AnimationEasing } from './easing';
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import Animation from './Animation';
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declare type NumberArray = ArrayLike<number>;
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declare type InterpolatableType = string | number | NumberArray | NumberArray[];
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export declare function cloneValue(value: InterpolatableType): number | any[];
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declare type ValueType = 0 | 1 | 2 | 3 | 4 | 5 | 6;
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declare type Keyframe = {
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time: number;
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value: unknown;
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percent: number;
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rawValue: unknown;
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easing?: AnimationEasing;
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easingFunc?: (percent: number) => number;
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additiveValue?: unknown;
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};
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declare class Track {
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keyframes: Keyframe[];
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propName: string;
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valType: ValueType;
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discrete: boolean;
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_invalid: boolean;
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private _finished;
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private _needsSort;
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private _additiveTrack;
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private _additiveValue;
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private _lastFr;
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private _lastFrP;
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constructor(propName: string);
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isFinished(): boolean;
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setFinished(): void;
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needsAnimate(): boolean;
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getAdditiveTrack(): Track;
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addKeyframe(time: number, rawValue: unknown, easing?: AnimationEasing): Keyframe;
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prepare(maxTime: number, additiveTrack?: Track): void;
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step(target: any, percent: number): void;
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private _addToTarget;
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}
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declare type DoneCallback = () => void;
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declare type AbortCallback = () => void;
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export declare type OnframeCallback<T> = (target: T, percent: number) => void;
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export declare type AnimationPropGetter<T> = (target: T, key: string) => InterpolatableType;
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export declare type AnimationPropSetter<T> = (target: T, key: string, value: InterpolatableType) => void;
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export default class Animator<T> {
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animation?: Animation;
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targetName?: string;
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scope?: string;
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__fromStateTransition?: string;
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private _tracks;
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private _trackKeys;
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private _target;
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private _loop;
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private _delay;
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private _maxTime;
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private _force;
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private _paused;
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private _started;
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private _allowDiscrete;
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private _additiveAnimators;
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private _doneCbs;
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private _onframeCbs;
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private _abortedCbs;
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private _clip;
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constructor(target: T, loop: boolean, allowDiscreteAnimation?: boolean, additiveTo?: Animator<any>[]);
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getMaxTime(): number;
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getDelay(): number;
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getLoop(): boolean;
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getTarget(): T;
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changeTarget(target: T): void;
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when(time: number, props: Dictionary<any>, easing?: AnimationEasing): this;
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whenWithKeys(time: number, props: Dictionary<any>, propNames: string[], easing?: AnimationEasing): this;
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pause(): void;
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resume(): void;
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isPaused(): boolean;
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duration(duration: number): this;
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private _doneCallback;
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private _abortedCallback;
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private _setTracksFinished;
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private _getAdditiveTrack;
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start(easing?: AnimationEasing): this;
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stop(forwardToLast?: boolean): void;
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delay(time: number): this;
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during(cb: OnframeCallback<T>): this;
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done(cb: DoneCallback): this;
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aborted(cb: AbortCallback): this;
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getClip(): Clip;
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getTrack(propName: string): Track;
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getTracks(): Track[];
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stopTracks(propNames: string[], forwardToLast?: boolean): boolean;
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saveTo(target: T, trackKeys?: readonly string[], firstOrLast?: boolean): void;
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__changeFinalValue(finalProps: Dictionary<any>, trackKeys?: readonly string[]): void;
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}
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export declare type AnimatorTrack = Track;
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export {};
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