逐步完成前后端服务器
This commit is contained in:
23
frontend/node_modules/zrender/lib/graphic/shape/Arc.d.ts
generated
vendored
Normal file
23
frontend/node_modules/zrender/lib/graphic/shape/Arc.d.ts
generated
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class ArcShape {
|
||||
cx: number;
|
||||
cy: number;
|
||||
r: number;
|
||||
startAngle: number;
|
||||
endAngle: number;
|
||||
clockwise?: boolean;
|
||||
}
|
||||
export interface ArcProps extends PathProps {
|
||||
shape?: Partial<ArcShape>;
|
||||
}
|
||||
declare class Arc extends Path<ArcProps> {
|
||||
shape: ArcShape;
|
||||
constructor(opts?: ArcProps);
|
||||
getDefaultStyle(): {
|
||||
stroke: string;
|
||||
fill: string;
|
||||
};
|
||||
getDefaultShape(): ArcShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: ArcShape): void;
|
||||
}
|
||||
export default Arc;
|
44
frontend/node_modules/zrender/lib/graphic/shape/Arc.js
generated
vendored
Normal file
44
frontend/node_modules/zrender/lib/graphic/shape/Arc.js
generated
vendored
Normal file
@ -0,0 +1,44 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
var ArcShape = (function () {
|
||||
function ArcShape() {
|
||||
this.cx = 0;
|
||||
this.cy = 0;
|
||||
this.r = 0;
|
||||
this.startAngle = 0;
|
||||
this.endAngle = Math.PI * 2;
|
||||
this.clockwise = true;
|
||||
}
|
||||
return ArcShape;
|
||||
}());
|
||||
export { ArcShape };
|
||||
var Arc = (function (_super) {
|
||||
__extends(Arc, _super);
|
||||
function Arc(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Arc.prototype.getDefaultStyle = function () {
|
||||
return {
|
||||
stroke: '#000',
|
||||
fill: null
|
||||
};
|
||||
};
|
||||
Arc.prototype.getDefaultShape = function () {
|
||||
return new ArcShape();
|
||||
};
|
||||
Arc.prototype.buildPath = function (ctx, shape) {
|
||||
var x = shape.cx;
|
||||
var y = shape.cy;
|
||||
var r = Math.max(shape.r, 0);
|
||||
var startAngle = shape.startAngle;
|
||||
var endAngle = shape.endAngle;
|
||||
var clockwise = shape.clockwise;
|
||||
var unitX = Math.cos(startAngle);
|
||||
var unitY = Math.sin(startAngle);
|
||||
ctx.moveTo(unitX * r + x, unitY * r + y);
|
||||
ctx.arc(x, y, r, startAngle, endAngle, !clockwise);
|
||||
};
|
||||
return Arc;
|
||||
}(Path));
|
||||
Arc.prototype.type = 'arc';
|
||||
export default Arc;
|
28
frontend/node_modules/zrender/lib/graphic/shape/BezierCurve.d.ts
generated
vendored
Normal file
28
frontend/node_modules/zrender/lib/graphic/shape/BezierCurve.d.ts
generated
vendored
Normal file
@ -0,0 +1,28 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class BezierCurveShape {
|
||||
x1: number;
|
||||
y1: number;
|
||||
x2: number;
|
||||
y2: number;
|
||||
cpx1: number;
|
||||
cpy1: number;
|
||||
cpx2?: number;
|
||||
cpy2?: number;
|
||||
percent: number;
|
||||
}
|
||||
export interface BezierCurveProps extends PathProps {
|
||||
shape?: Partial<BezierCurveShape>;
|
||||
}
|
||||
declare class BezierCurve extends Path<BezierCurveProps> {
|
||||
shape: BezierCurveShape;
|
||||
constructor(opts?: BezierCurveProps);
|
||||
getDefaultStyle(): {
|
||||
stroke: string;
|
||||
fill: string;
|
||||
};
|
||||
getDefaultShape(): BezierCurveShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: BezierCurveShape): void;
|
||||
pointAt(t: number): number[];
|
||||
tangentAt(t: number): number[];
|
||||
}
|
||||
export default BezierCurve;
|
99
frontend/node_modules/zrender/lib/graphic/shape/BezierCurve.js
generated
vendored
Normal file
99
frontend/node_modules/zrender/lib/graphic/shape/BezierCurve.js
generated
vendored
Normal file
@ -0,0 +1,99 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
import * as vec2 from '../../core/vector.js';
|
||||
import { quadraticSubdivide, cubicSubdivide, quadraticAt, cubicAt, quadraticDerivativeAt, cubicDerivativeAt } from '../../core/curve.js';
|
||||
var out = [];
|
||||
var BezierCurveShape = (function () {
|
||||
function BezierCurveShape() {
|
||||
this.x1 = 0;
|
||||
this.y1 = 0;
|
||||
this.x2 = 0;
|
||||
this.y2 = 0;
|
||||
this.cpx1 = 0;
|
||||
this.cpy1 = 0;
|
||||
this.percent = 1;
|
||||
}
|
||||
return BezierCurveShape;
|
||||
}());
|
||||
export { BezierCurveShape };
|
||||
function someVectorAt(shape, t, isTangent) {
|
||||
var cpx2 = shape.cpx2;
|
||||
var cpy2 = shape.cpy2;
|
||||
if (cpx2 != null || cpy2 != null) {
|
||||
return [
|
||||
(isTangent ? cubicDerivativeAt : cubicAt)(shape.x1, shape.cpx1, shape.cpx2, shape.x2, t),
|
||||
(isTangent ? cubicDerivativeAt : cubicAt)(shape.y1, shape.cpy1, shape.cpy2, shape.y2, t)
|
||||
];
|
||||
}
|
||||
else {
|
||||
return [
|
||||
(isTangent ? quadraticDerivativeAt : quadraticAt)(shape.x1, shape.cpx1, shape.x2, t),
|
||||
(isTangent ? quadraticDerivativeAt : quadraticAt)(shape.y1, shape.cpy1, shape.y2, t)
|
||||
];
|
||||
}
|
||||
}
|
||||
var BezierCurve = (function (_super) {
|
||||
__extends(BezierCurve, _super);
|
||||
function BezierCurve(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
BezierCurve.prototype.getDefaultStyle = function () {
|
||||
return {
|
||||
stroke: '#000',
|
||||
fill: null
|
||||
};
|
||||
};
|
||||
BezierCurve.prototype.getDefaultShape = function () {
|
||||
return new BezierCurveShape();
|
||||
};
|
||||
BezierCurve.prototype.buildPath = function (ctx, shape) {
|
||||
var x1 = shape.x1;
|
||||
var y1 = shape.y1;
|
||||
var x2 = shape.x2;
|
||||
var y2 = shape.y2;
|
||||
var cpx1 = shape.cpx1;
|
||||
var cpy1 = shape.cpy1;
|
||||
var cpx2 = shape.cpx2;
|
||||
var cpy2 = shape.cpy2;
|
||||
var percent = shape.percent;
|
||||
if (percent === 0) {
|
||||
return;
|
||||
}
|
||||
ctx.moveTo(x1, y1);
|
||||
if (cpx2 == null || cpy2 == null) {
|
||||
if (percent < 1) {
|
||||
quadraticSubdivide(x1, cpx1, x2, percent, out);
|
||||
cpx1 = out[1];
|
||||
x2 = out[2];
|
||||
quadraticSubdivide(y1, cpy1, y2, percent, out);
|
||||
cpy1 = out[1];
|
||||
y2 = out[2];
|
||||
}
|
||||
ctx.quadraticCurveTo(cpx1, cpy1, x2, y2);
|
||||
}
|
||||
else {
|
||||
if (percent < 1) {
|
||||
cubicSubdivide(x1, cpx1, cpx2, x2, percent, out);
|
||||
cpx1 = out[1];
|
||||
cpx2 = out[2];
|
||||
x2 = out[3];
|
||||
cubicSubdivide(y1, cpy1, cpy2, y2, percent, out);
|
||||
cpy1 = out[1];
|
||||
cpy2 = out[2];
|
||||
y2 = out[3];
|
||||
}
|
||||
ctx.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, x2, y2);
|
||||
}
|
||||
};
|
||||
BezierCurve.prototype.pointAt = function (t) {
|
||||
return someVectorAt(this.shape, t, false);
|
||||
};
|
||||
BezierCurve.prototype.tangentAt = function (t) {
|
||||
var p = someVectorAt(this.shape, t, true);
|
||||
return vec2.normalize(p, p);
|
||||
};
|
||||
return BezierCurve;
|
||||
}(Path));
|
||||
;
|
||||
BezierCurve.prototype.type = 'bezier-curve';
|
||||
export default BezierCurve;
|
16
frontend/node_modules/zrender/lib/graphic/shape/Circle.d.ts
generated
vendored
Normal file
16
frontend/node_modules/zrender/lib/graphic/shape/Circle.d.ts
generated
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class CircleShape {
|
||||
cx: number;
|
||||
cy: number;
|
||||
r: number;
|
||||
}
|
||||
export interface CircleProps extends PathProps {
|
||||
shape?: Partial<CircleShape>;
|
||||
}
|
||||
declare class Circle extends Path<CircleProps> {
|
||||
shape: CircleShape;
|
||||
constructor(opts?: CircleProps);
|
||||
getDefaultShape(): CircleShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: CircleShape): void;
|
||||
}
|
||||
export default Circle;
|
28
frontend/node_modules/zrender/lib/graphic/shape/Circle.js
generated
vendored
Normal file
28
frontend/node_modules/zrender/lib/graphic/shape/Circle.js
generated
vendored
Normal file
@ -0,0 +1,28 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
var CircleShape = (function () {
|
||||
function CircleShape() {
|
||||
this.cx = 0;
|
||||
this.cy = 0;
|
||||
this.r = 0;
|
||||
}
|
||||
return CircleShape;
|
||||
}());
|
||||
export { CircleShape };
|
||||
var Circle = (function (_super) {
|
||||
__extends(Circle, _super);
|
||||
function Circle(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Circle.prototype.getDefaultShape = function () {
|
||||
return new CircleShape();
|
||||
};
|
||||
Circle.prototype.buildPath = function (ctx, shape) {
|
||||
ctx.moveTo(shape.cx + shape.r, shape.cy);
|
||||
ctx.arc(shape.cx, shape.cy, shape.r, 0, Math.PI * 2);
|
||||
};
|
||||
return Circle;
|
||||
}(Path));
|
||||
;
|
||||
Circle.prototype.type = 'circle';
|
||||
export default Circle;
|
17
frontend/node_modules/zrender/lib/graphic/shape/Droplet.d.ts
generated
vendored
Normal file
17
frontend/node_modules/zrender/lib/graphic/shape/Droplet.d.ts
generated
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class DropletShape {
|
||||
cx: number;
|
||||
cy: number;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
export interface DropletProps extends PathProps {
|
||||
shape?: Partial<DropletShape>;
|
||||
}
|
||||
declare class Droplet extends Path<DropletProps> {
|
||||
shape: DropletShape;
|
||||
constructor(opts?: DropletProps);
|
||||
getDefaultShape(): DropletShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: DropletShape): void;
|
||||
}
|
||||
export default Droplet;
|
34
frontend/node_modules/zrender/lib/graphic/shape/Droplet.js
generated
vendored
Normal file
34
frontend/node_modules/zrender/lib/graphic/shape/Droplet.js
generated
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
var DropletShape = (function () {
|
||||
function DropletShape() {
|
||||
this.cx = 0;
|
||||
this.cy = 0;
|
||||
this.width = 0;
|
||||
this.height = 0;
|
||||
}
|
||||
return DropletShape;
|
||||
}());
|
||||
export { DropletShape };
|
||||
var Droplet = (function (_super) {
|
||||
__extends(Droplet, _super);
|
||||
function Droplet(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Droplet.prototype.getDefaultShape = function () {
|
||||
return new DropletShape();
|
||||
};
|
||||
Droplet.prototype.buildPath = function (ctx, shape) {
|
||||
var x = shape.cx;
|
||||
var y = shape.cy;
|
||||
var a = shape.width;
|
||||
var b = shape.height;
|
||||
ctx.moveTo(x, y + a);
|
||||
ctx.bezierCurveTo(x + a, y + a, x + a * 3 / 2, y - a / 3, x, y - b);
|
||||
ctx.bezierCurveTo(x - a * 3 / 2, y - a / 3, x - a, y + a, x, y + a);
|
||||
ctx.closePath();
|
||||
};
|
||||
return Droplet;
|
||||
}(Path));
|
||||
Droplet.prototype.type = 'droplet';
|
||||
export default Droplet;
|
17
frontend/node_modules/zrender/lib/graphic/shape/Ellipse.d.ts
generated
vendored
Normal file
17
frontend/node_modules/zrender/lib/graphic/shape/Ellipse.d.ts
generated
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class EllipseShape {
|
||||
cx: number;
|
||||
cy: number;
|
||||
rx: number;
|
||||
ry: number;
|
||||
}
|
||||
export interface EllipseProps extends PathProps {
|
||||
shape?: Partial<EllipseShape>;
|
||||
}
|
||||
declare class Ellipse extends Path<EllipseProps> {
|
||||
shape: EllipseShape;
|
||||
constructor(opts?: EllipseProps);
|
||||
getDefaultShape(): EllipseShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: EllipseShape): void;
|
||||
}
|
||||
export default Ellipse;
|
39
frontend/node_modules/zrender/lib/graphic/shape/Ellipse.js
generated
vendored
Normal file
39
frontend/node_modules/zrender/lib/graphic/shape/Ellipse.js
generated
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
var EllipseShape = (function () {
|
||||
function EllipseShape() {
|
||||
this.cx = 0;
|
||||
this.cy = 0;
|
||||
this.rx = 0;
|
||||
this.ry = 0;
|
||||
}
|
||||
return EllipseShape;
|
||||
}());
|
||||
export { EllipseShape };
|
||||
var Ellipse = (function (_super) {
|
||||
__extends(Ellipse, _super);
|
||||
function Ellipse(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Ellipse.prototype.getDefaultShape = function () {
|
||||
return new EllipseShape();
|
||||
};
|
||||
Ellipse.prototype.buildPath = function (ctx, shape) {
|
||||
var k = 0.5522848;
|
||||
var x = shape.cx;
|
||||
var y = shape.cy;
|
||||
var a = shape.rx;
|
||||
var b = shape.ry;
|
||||
var ox = a * k;
|
||||
var oy = b * k;
|
||||
ctx.moveTo(x - a, y);
|
||||
ctx.bezierCurveTo(x - a, y - oy, x - ox, y - b, x, y - b);
|
||||
ctx.bezierCurveTo(x + ox, y - b, x + a, y - oy, x + a, y);
|
||||
ctx.bezierCurveTo(x + a, y + oy, x + ox, y + b, x, y + b);
|
||||
ctx.bezierCurveTo(x - ox, y + b, x - a, y + oy, x - a, y);
|
||||
ctx.closePath();
|
||||
};
|
||||
return Ellipse;
|
||||
}(Path));
|
||||
Ellipse.prototype.type = 'ellipse';
|
||||
export default Ellipse;
|
17
frontend/node_modules/zrender/lib/graphic/shape/Heart.d.ts
generated
vendored
Normal file
17
frontend/node_modules/zrender/lib/graphic/shape/Heart.d.ts
generated
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class HeartShape {
|
||||
cx: number;
|
||||
cy: number;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
export interface HeartProps extends PathProps {
|
||||
shape?: Partial<HeartShape>;
|
||||
}
|
||||
declare class Heart extends Path<HeartProps> {
|
||||
shape: HeartShape;
|
||||
constructor(opts?: HeartProps);
|
||||
getDefaultShape(): HeartShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: HeartShape): void;
|
||||
}
|
||||
export default Heart;
|
33
frontend/node_modules/zrender/lib/graphic/shape/Heart.js
generated
vendored
Normal file
33
frontend/node_modules/zrender/lib/graphic/shape/Heart.js
generated
vendored
Normal file
@ -0,0 +1,33 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
var HeartShape = (function () {
|
||||
function HeartShape() {
|
||||
this.cx = 0;
|
||||
this.cy = 0;
|
||||
this.width = 0;
|
||||
this.height = 0;
|
||||
}
|
||||
return HeartShape;
|
||||
}());
|
||||
export { HeartShape };
|
||||
var Heart = (function (_super) {
|
||||
__extends(Heart, _super);
|
||||
function Heart(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Heart.prototype.getDefaultShape = function () {
|
||||
return new HeartShape();
|
||||
};
|
||||
Heart.prototype.buildPath = function (ctx, shape) {
|
||||
var x = shape.cx;
|
||||
var y = shape.cy;
|
||||
var a = shape.width;
|
||||
var b = shape.height;
|
||||
ctx.moveTo(x, y);
|
||||
ctx.bezierCurveTo(x + a / 2, y - b * 2 / 3, x + a * 2, y + b / 3, x, y + b);
|
||||
ctx.bezierCurveTo(x - a * 2, y + b / 3, x - a / 2, y - b * 2 / 3, x, y);
|
||||
};
|
||||
return Heart;
|
||||
}(Path));
|
||||
Heart.prototype.type = 'heart';
|
||||
export default Heart;
|
17
frontend/node_modules/zrender/lib/graphic/shape/Isogon.d.ts
generated
vendored
Normal file
17
frontend/node_modules/zrender/lib/graphic/shape/Isogon.d.ts
generated
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class IsogonShape {
|
||||
x: number;
|
||||
y: number;
|
||||
r: number;
|
||||
n: number;
|
||||
}
|
||||
export interface IsogonProps extends PathProps {
|
||||
shape?: Partial<IsogonShape>;
|
||||
}
|
||||
declare class Isogon extends Path<IsogonProps> {
|
||||
shape: IsogonShape;
|
||||
constructor(opts?: IsogonProps);
|
||||
getDefaultShape(): IsogonShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: IsogonShape): void;
|
||||
}
|
||||
export default Isogon;
|
45
frontend/node_modules/zrender/lib/graphic/shape/Isogon.js
generated
vendored
Normal file
45
frontend/node_modules/zrender/lib/graphic/shape/Isogon.js
generated
vendored
Normal file
@ -0,0 +1,45 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
var PI = Math.PI;
|
||||
var sin = Math.sin;
|
||||
var cos = Math.cos;
|
||||
var IsogonShape = (function () {
|
||||
function IsogonShape() {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
this.r = 0;
|
||||
this.n = 0;
|
||||
}
|
||||
return IsogonShape;
|
||||
}());
|
||||
export { IsogonShape };
|
||||
var Isogon = (function (_super) {
|
||||
__extends(Isogon, _super);
|
||||
function Isogon(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Isogon.prototype.getDefaultShape = function () {
|
||||
return new IsogonShape();
|
||||
};
|
||||
Isogon.prototype.buildPath = function (ctx, shape) {
|
||||
var n = shape.n;
|
||||
if (!n || n < 2) {
|
||||
return;
|
||||
}
|
||||
var x = shape.x;
|
||||
var y = shape.y;
|
||||
var r = shape.r;
|
||||
var dStep = 2 * PI / n;
|
||||
var deg = -PI / 2;
|
||||
ctx.moveTo(x + r * cos(deg), y + r * sin(deg));
|
||||
for (var i = 0, end = n - 1; i < end; i++) {
|
||||
deg += dStep;
|
||||
ctx.lineTo(x + r * cos(deg), y + r * sin(deg));
|
||||
}
|
||||
ctx.closePath();
|
||||
return;
|
||||
};
|
||||
return Isogon;
|
||||
}(Path));
|
||||
Isogon.prototype.type = 'isogon';
|
||||
export default Isogon;
|
24
frontend/node_modules/zrender/lib/graphic/shape/Line.d.ts
generated
vendored
Normal file
24
frontend/node_modules/zrender/lib/graphic/shape/Line.d.ts
generated
vendored
Normal file
@ -0,0 +1,24 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
import { VectorArray } from '../../core/vector';
|
||||
export declare class LineShape {
|
||||
x1: number;
|
||||
y1: number;
|
||||
x2: number;
|
||||
y2: number;
|
||||
percent: number;
|
||||
}
|
||||
export interface LineProps extends PathProps {
|
||||
shape?: Partial<LineShape>;
|
||||
}
|
||||
declare class Line extends Path<LineProps> {
|
||||
shape: LineShape;
|
||||
constructor(opts?: LineProps);
|
||||
getDefaultStyle(): {
|
||||
stroke: string;
|
||||
fill: string;
|
||||
};
|
||||
getDefaultShape(): LineShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: LineShape): void;
|
||||
pointAt(p: number): VectorArray;
|
||||
}
|
||||
export default Line;
|
69
frontend/node_modules/zrender/lib/graphic/shape/Line.js
generated
vendored
Normal file
69
frontend/node_modules/zrender/lib/graphic/shape/Line.js
generated
vendored
Normal file
@ -0,0 +1,69 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
import { subPixelOptimizeLine } from '../helper/subPixelOptimize.js';
|
||||
var subPixelOptimizeOutputShape = {};
|
||||
var LineShape = (function () {
|
||||
function LineShape() {
|
||||
this.x1 = 0;
|
||||
this.y1 = 0;
|
||||
this.x2 = 0;
|
||||
this.y2 = 0;
|
||||
this.percent = 1;
|
||||
}
|
||||
return LineShape;
|
||||
}());
|
||||
export { LineShape };
|
||||
var Line = (function (_super) {
|
||||
__extends(Line, _super);
|
||||
function Line(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Line.prototype.getDefaultStyle = function () {
|
||||
return {
|
||||
stroke: '#000',
|
||||
fill: null
|
||||
};
|
||||
};
|
||||
Line.prototype.getDefaultShape = function () {
|
||||
return new LineShape();
|
||||
};
|
||||
Line.prototype.buildPath = function (ctx, shape) {
|
||||
var x1;
|
||||
var y1;
|
||||
var x2;
|
||||
var y2;
|
||||
if (this.subPixelOptimize) {
|
||||
var optimizedShape = subPixelOptimizeLine(subPixelOptimizeOutputShape, shape, this.style);
|
||||
x1 = optimizedShape.x1;
|
||||
y1 = optimizedShape.y1;
|
||||
x2 = optimizedShape.x2;
|
||||
y2 = optimizedShape.y2;
|
||||
}
|
||||
else {
|
||||
x1 = shape.x1;
|
||||
y1 = shape.y1;
|
||||
x2 = shape.x2;
|
||||
y2 = shape.y2;
|
||||
}
|
||||
var percent = shape.percent;
|
||||
if (percent === 0) {
|
||||
return;
|
||||
}
|
||||
ctx.moveTo(x1, y1);
|
||||
if (percent < 1) {
|
||||
x2 = x1 * (1 - percent) + x2 * percent;
|
||||
y2 = y1 * (1 - percent) + y2 * percent;
|
||||
}
|
||||
ctx.lineTo(x2, y2);
|
||||
};
|
||||
Line.prototype.pointAt = function (p) {
|
||||
var shape = this.shape;
|
||||
return [
|
||||
shape.x1 * (1 - p) + shape.x2 * p,
|
||||
shape.y1 * (1 - p) + shape.y2 * p
|
||||
];
|
||||
};
|
||||
return Line;
|
||||
}(Path));
|
||||
Line.prototype.type = 'line';
|
||||
export default Line;
|
17
frontend/node_modules/zrender/lib/graphic/shape/Polygon.d.ts
generated
vendored
Normal file
17
frontend/node_modules/zrender/lib/graphic/shape/Polygon.d.ts
generated
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
import { VectorArray } from '../../core/vector';
|
||||
export declare class PolygonShape {
|
||||
points: VectorArray[];
|
||||
smooth?: number;
|
||||
smoothConstraint?: VectorArray[];
|
||||
}
|
||||
export interface PolygonProps extends PathProps {
|
||||
shape?: Partial<PolygonShape>;
|
||||
}
|
||||
declare class Polygon extends Path<PolygonProps> {
|
||||
shape: PolygonShape;
|
||||
constructor(opts?: PolygonProps);
|
||||
getDefaultShape(): PolygonShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: PolygonShape): void;
|
||||
}
|
||||
export default Polygon;
|
28
frontend/node_modules/zrender/lib/graphic/shape/Polygon.js
generated
vendored
Normal file
28
frontend/node_modules/zrender/lib/graphic/shape/Polygon.js
generated
vendored
Normal file
@ -0,0 +1,28 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
import * as polyHelper from '../helper/poly.js';
|
||||
var PolygonShape = (function () {
|
||||
function PolygonShape() {
|
||||
this.points = null;
|
||||
this.smooth = 0;
|
||||
this.smoothConstraint = null;
|
||||
}
|
||||
return PolygonShape;
|
||||
}());
|
||||
export { PolygonShape };
|
||||
var Polygon = (function (_super) {
|
||||
__extends(Polygon, _super);
|
||||
function Polygon(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Polygon.prototype.getDefaultShape = function () {
|
||||
return new PolygonShape();
|
||||
};
|
||||
Polygon.prototype.buildPath = function (ctx, shape) {
|
||||
polyHelper.buildPath(ctx, shape, true);
|
||||
};
|
||||
return Polygon;
|
||||
}(Path));
|
||||
;
|
||||
Polygon.prototype.type = 'polygon';
|
||||
export default Polygon;
|
22
frontend/node_modules/zrender/lib/graphic/shape/Polyline.d.ts
generated
vendored
Normal file
22
frontend/node_modules/zrender/lib/graphic/shape/Polyline.d.ts
generated
vendored
Normal file
@ -0,0 +1,22 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
import { VectorArray } from '../../core/vector';
|
||||
export declare class PolylineShape {
|
||||
points: VectorArray[];
|
||||
percent?: number;
|
||||
smooth?: number;
|
||||
smoothConstraint?: VectorArray[];
|
||||
}
|
||||
export interface PolylineProps extends PathProps {
|
||||
shape?: Partial<PolylineShape>;
|
||||
}
|
||||
declare class Polyline extends Path<PolylineProps> {
|
||||
shape: PolylineShape;
|
||||
constructor(opts?: PolylineProps);
|
||||
getDefaultStyle(): {
|
||||
stroke: string;
|
||||
fill: string;
|
||||
};
|
||||
getDefaultShape(): PolylineShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: PolylineShape): void;
|
||||
}
|
||||
export default Polyline;
|
34
frontend/node_modules/zrender/lib/graphic/shape/Polyline.js
generated
vendored
Normal file
34
frontend/node_modules/zrender/lib/graphic/shape/Polyline.js
generated
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
import * as polyHelper from '../helper/poly.js';
|
||||
var PolylineShape = (function () {
|
||||
function PolylineShape() {
|
||||
this.points = null;
|
||||
this.percent = 1;
|
||||
this.smooth = 0;
|
||||
this.smoothConstraint = null;
|
||||
}
|
||||
return PolylineShape;
|
||||
}());
|
||||
export { PolylineShape };
|
||||
var Polyline = (function (_super) {
|
||||
__extends(Polyline, _super);
|
||||
function Polyline(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Polyline.prototype.getDefaultStyle = function () {
|
||||
return {
|
||||
stroke: '#000',
|
||||
fill: null
|
||||
};
|
||||
};
|
||||
Polyline.prototype.getDefaultShape = function () {
|
||||
return new PolylineShape();
|
||||
};
|
||||
Polyline.prototype.buildPath = function (ctx, shape) {
|
||||
polyHelper.buildPath(ctx, shape, false);
|
||||
};
|
||||
return Polyline;
|
||||
}(Path));
|
||||
Polyline.prototype.type = 'polyline';
|
||||
export default Polyline;
|
19
frontend/node_modules/zrender/lib/graphic/shape/Rect.d.ts
generated
vendored
Normal file
19
frontend/node_modules/zrender/lib/graphic/shape/Rect.d.ts
generated
vendored
Normal file
@ -0,0 +1,19 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class RectShape {
|
||||
r?: number | number[];
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
export interface RectProps extends PathProps {
|
||||
shape?: Partial<RectShape>;
|
||||
}
|
||||
declare class Rect extends Path<RectProps> {
|
||||
shape: RectShape;
|
||||
constructor(opts?: RectProps);
|
||||
getDefaultShape(): RectShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: RectShape): void;
|
||||
isZeroArea(): boolean;
|
||||
}
|
||||
export default Rect;
|
57
frontend/node_modules/zrender/lib/graphic/shape/Rect.js
generated
vendored
Normal file
57
frontend/node_modules/zrender/lib/graphic/shape/Rect.js
generated
vendored
Normal file
@ -0,0 +1,57 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
import * as roundRectHelper from '../helper/roundRect.js';
|
||||
import { subPixelOptimizeRect } from '../helper/subPixelOptimize.js';
|
||||
var RectShape = (function () {
|
||||
function RectShape() {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
this.width = 0;
|
||||
this.height = 0;
|
||||
}
|
||||
return RectShape;
|
||||
}());
|
||||
export { RectShape };
|
||||
var subPixelOptimizeOutputShape = {};
|
||||
var Rect = (function (_super) {
|
||||
__extends(Rect, _super);
|
||||
function Rect(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Rect.prototype.getDefaultShape = function () {
|
||||
return new RectShape();
|
||||
};
|
||||
Rect.prototype.buildPath = function (ctx, shape) {
|
||||
var x;
|
||||
var y;
|
||||
var width;
|
||||
var height;
|
||||
if (this.subPixelOptimize) {
|
||||
var optimizedShape = subPixelOptimizeRect(subPixelOptimizeOutputShape, shape, this.style);
|
||||
x = optimizedShape.x;
|
||||
y = optimizedShape.y;
|
||||
width = optimizedShape.width;
|
||||
height = optimizedShape.height;
|
||||
optimizedShape.r = shape.r;
|
||||
shape = optimizedShape;
|
||||
}
|
||||
else {
|
||||
x = shape.x;
|
||||
y = shape.y;
|
||||
width = shape.width;
|
||||
height = shape.height;
|
||||
}
|
||||
if (!shape.r) {
|
||||
ctx.rect(x, y, width, height);
|
||||
}
|
||||
else {
|
||||
roundRectHelper.buildPath(ctx, shape);
|
||||
}
|
||||
};
|
||||
Rect.prototype.isZeroArea = function () {
|
||||
return !this.shape.width || !this.shape.height;
|
||||
};
|
||||
return Rect;
|
||||
}(Path));
|
||||
Rect.prototype.type = 'rect';
|
||||
export default Rect;
|
17
frontend/node_modules/zrender/lib/graphic/shape/Ring.d.ts
generated
vendored
Normal file
17
frontend/node_modules/zrender/lib/graphic/shape/Ring.d.ts
generated
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class RingShape {
|
||||
cx: number;
|
||||
cy: number;
|
||||
r: number;
|
||||
r0: number;
|
||||
}
|
||||
export interface RingProps extends PathProps {
|
||||
shape?: Partial<RingShape>;
|
||||
}
|
||||
declare class Ring extends Path<RingProps> {
|
||||
shape: RingShape;
|
||||
constructor(opts?: RingProps);
|
||||
getDefaultShape(): RingShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: RingShape): void;
|
||||
}
|
||||
export default Ring;
|
33
frontend/node_modules/zrender/lib/graphic/shape/Ring.js
generated
vendored
Normal file
33
frontend/node_modules/zrender/lib/graphic/shape/Ring.js
generated
vendored
Normal file
@ -0,0 +1,33 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
var RingShape = (function () {
|
||||
function RingShape() {
|
||||
this.cx = 0;
|
||||
this.cy = 0;
|
||||
this.r = 0;
|
||||
this.r0 = 0;
|
||||
}
|
||||
return RingShape;
|
||||
}());
|
||||
export { RingShape };
|
||||
var Ring = (function (_super) {
|
||||
__extends(Ring, _super);
|
||||
function Ring(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Ring.prototype.getDefaultShape = function () {
|
||||
return new RingShape();
|
||||
};
|
||||
Ring.prototype.buildPath = function (ctx, shape) {
|
||||
var x = shape.cx;
|
||||
var y = shape.cy;
|
||||
var PI2 = Math.PI * 2;
|
||||
ctx.moveTo(x + shape.r, y);
|
||||
ctx.arc(x, y, shape.r, 0, PI2, false);
|
||||
ctx.moveTo(x + shape.r0, y);
|
||||
ctx.arc(x, y, shape.r0, 0, PI2, true);
|
||||
};
|
||||
return Ring;
|
||||
}(Path));
|
||||
Ring.prototype.type = 'ring';
|
||||
export default Ring;
|
22
frontend/node_modules/zrender/lib/graphic/shape/Rose.d.ts
generated
vendored
Normal file
22
frontend/node_modules/zrender/lib/graphic/shape/Rose.d.ts
generated
vendored
Normal file
@ -0,0 +1,22 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class RoseShape {
|
||||
cx: number;
|
||||
cy: number;
|
||||
r: number[];
|
||||
k: number;
|
||||
n: number;
|
||||
}
|
||||
export interface RoseProps extends PathProps {
|
||||
shape?: Partial<RoseShape>;
|
||||
}
|
||||
declare class Rose extends Path<RoseProps> {
|
||||
shape: RoseShape;
|
||||
constructor(opts?: RoseProps);
|
||||
getDefaultStyle(): {
|
||||
stroke: string;
|
||||
fill: string;
|
||||
};
|
||||
getDefaultShape(): RoseShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: RoseShape): void;
|
||||
}
|
||||
export default Rose;
|
59
frontend/node_modules/zrender/lib/graphic/shape/Rose.js
generated
vendored
Normal file
59
frontend/node_modules/zrender/lib/graphic/shape/Rose.js
generated
vendored
Normal file
@ -0,0 +1,59 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
var sin = Math.sin;
|
||||
var cos = Math.cos;
|
||||
var radian = Math.PI / 180;
|
||||
var RoseShape = (function () {
|
||||
function RoseShape() {
|
||||
this.cx = 0;
|
||||
this.cy = 0;
|
||||
this.r = [];
|
||||
this.k = 0;
|
||||
this.n = 1;
|
||||
}
|
||||
return RoseShape;
|
||||
}());
|
||||
export { RoseShape };
|
||||
var Rose = (function (_super) {
|
||||
__extends(Rose, _super);
|
||||
function Rose(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Rose.prototype.getDefaultStyle = function () {
|
||||
return {
|
||||
stroke: '#000',
|
||||
fill: null
|
||||
};
|
||||
};
|
||||
Rose.prototype.getDefaultShape = function () {
|
||||
return new RoseShape();
|
||||
};
|
||||
Rose.prototype.buildPath = function (ctx, shape) {
|
||||
var R = shape.r;
|
||||
var k = shape.k;
|
||||
var n = shape.n;
|
||||
var x0 = shape.cx;
|
||||
var y0 = shape.cy;
|
||||
var x;
|
||||
var y;
|
||||
var r;
|
||||
ctx.moveTo(x0, y0);
|
||||
for (var i = 0, len = R.length; i < len; i++) {
|
||||
r = R[i];
|
||||
for (var j = 0; j <= 360 * n; j++) {
|
||||
x = r
|
||||
* sin(k / n * j % 360 * radian)
|
||||
* cos(j * radian)
|
||||
+ x0;
|
||||
y = r
|
||||
* sin(k / n * j % 360 * radian)
|
||||
* sin(j * radian)
|
||||
+ y0;
|
||||
ctx.lineTo(x, y);
|
||||
}
|
||||
}
|
||||
};
|
||||
return Rose;
|
||||
}(Path));
|
||||
Rose.prototype.type = 'rose';
|
||||
export default Rose;
|
22
frontend/node_modules/zrender/lib/graphic/shape/Sector.d.ts
generated
vendored
Normal file
22
frontend/node_modules/zrender/lib/graphic/shape/Sector.d.ts
generated
vendored
Normal file
@ -0,0 +1,22 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class SectorShape {
|
||||
cx: number;
|
||||
cy: number;
|
||||
r0: number;
|
||||
r: number;
|
||||
startAngle: number;
|
||||
endAngle: number;
|
||||
clockwise: boolean;
|
||||
cornerRadius: number | number[];
|
||||
}
|
||||
export interface SectorProps extends PathProps {
|
||||
shape?: Partial<SectorShape>;
|
||||
}
|
||||
declare class Sector extends Path<SectorProps> {
|
||||
shape: SectorShape;
|
||||
constructor(opts?: SectorProps);
|
||||
getDefaultShape(): SectorShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: SectorShape): void;
|
||||
isZeroArea(): boolean;
|
||||
}
|
||||
export default Sector;
|
36
frontend/node_modules/zrender/lib/graphic/shape/Sector.js
generated
vendored
Normal file
36
frontend/node_modules/zrender/lib/graphic/shape/Sector.js
generated
vendored
Normal file
@ -0,0 +1,36 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
import * as roundSectorHelper from '../helper/roundSector.js';
|
||||
var SectorShape = (function () {
|
||||
function SectorShape() {
|
||||
this.cx = 0;
|
||||
this.cy = 0;
|
||||
this.r0 = 0;
|
||||
this.r = 0;
|
||||
this.startAngle = 0;
|
||||
this.endAngle = Math.PI * 2;
|
||||
this.clockwise = true;
|
||||
this.cornerRadius = 0;
|
||||
}
|
||||
return SectorShape;
|
||||
}());
|
||||
export { SectorShape };
|
||||
var Sector = (function (_super) {
|
||||
__extends(Sector, _super);
|
||||
function Sector(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Sector.prototype.getDefaultShape = function () {
|
||||
return new SectorShape();
|
||||
};
|
||||
Sector.prototype.buildPath = function (ctx, shape) {
|
||||
roundSectorHelper.buildPath(ctx, shape);
|
||||
};
|
||||
Sector.prototype.isZeroArea = function () {
|
||||
return this.shape.startAngle === this.shape.endAngle
|
||||
|| this.shape.r === this.shape.r0;
|
||||
};
|
||||
return Sector;
|
||||
}(Path));
|
||||
Sector.prototype.type = 'sector';
|
||||
export default Sector;
|
18
frontend/node_modules/zrender/lib/graphic/shape/Star.d.ts
generated
vendored
Normal file
18
frontend/node_modules/zrender/lib/graphic/shape/Star.d.ts
generated
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class StarShape {
|
||||
cx: number;
|
||||
cy: number;
|
||||
n: number;
|
||||
r0: number;
|
||||
r: number;
|
||||
}
|
||||
export interface StarProps extends PathProps {
|
||||
shape?: Partial<StarShape>;
|
||||
}
|
||||
declare class Star extends Path<StarProps> {
|
||||
shape: StarShape;
|
||||
constructor(opts?: StarProps);
|
||||
getDefaultShape(): StarShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: StarShape): void;
|
||||
}
|
||||
export default Star;
|
54
frontend/node_modules/zrender/lib/graphic/shape/Star.js
generated
vendored
Normal file
54
frontend/node_modules/zrender/lib/graphic/shape/Star.js
generated
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
var PI = Math.PI;
|
||||
var cos = Math.cos;
|
||||
var sin = Math.sin;
|
||||
var StarShape = (function () {
|
||||
function StarShape() {
|
||||
this.cx = 0;
|
||||
this.cy = 0;
|
||||
this.n = 3;
|
||||
this.r = 0;
|
||||
}
|
||||
return StarShape;
|
||||
}());
|
||||
export { StarShape };
|
||||
var Star = (function (_super) {
|
||||
__extends(Star, _super);
|
||||
function Star(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Star.prototype.getDefaultShape = function () {
|
||||
return new StarShape();
|
||||
};
|
||||
Star.prototype.buildPath = function (ctx, shape) {
|
||||
var n = shape.n;
|
||||
if (!n || n < 2) {
|
||||
return;
|
||||
}
|
||||
var x = shape.cx;
|
||||
var y = shape.cy;
|
||||
var r = shape.r;
|
||||
var r0 = shape.r0;
|
||||
if (r0 == null) {
|
||||
r0 = n > 4
|
||||
? r * cos(2 * PI / n) / cos(PI / n)
|
||||
: r / 3;
|
||||
}
|
||||
var dStep = PI / n;
|
||||
var deg = -PI / 2;
|
||||
var xStart = x + r * cos(deg);
|
||||
var yStart = y + r * sin(deg);
|
||||
deg += dStep;
|
||||
ctx.moveTo(xStart, yStart);
|
||||
for (var i = 0, end = n * 2 - 1, ri = void 0; i < end; i++) {
|
||||
ri = i % 2 === 0 ? r0 : r;
|
||||
ctx.lineTo(x + ri * cos(deg), y + ri * sin(deg));
|
||||
deg += dStep;
|
||||
}
|
||||
ctx.closePath();
|
||||
};
|
||||
return Star;
|
||||
}(Path));
|
||||
Star.prototype.type = 'star';
|
||||
export default Star;
|
23
frontend/node_modules/zrender/lib/graphic/shape/Trochoid.d.ts
generated
vendored
Normal file
23
frontend/node_modules/zrender/lib/graphic/shape/Trochoid.d.ts
generated
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
import Path, { PathProps } from '../Path';
|
||||
export declare class TrochoidShape {
|
||||
cx: number;
|
||||
cy: number;
|
||||
r: number;
|
||||
r0: number;
|
||||
d: number;
|
||||
location: string;
|
||||
}
|
||||
export interface TrochoidProps extends PathProps {
|
||||
shape?: Partial<TrochoidShape>;
|
||||
}
|
||||
declare class Trochoid extends Path<TrochoidProps> {
|
||||
shape: TrochoidShape;
|
||||
constructor(opts?: TrochoidProps);
|
||||
getDefaultStyle(): {
|
||||
stroke: string;
|
||||
fill: string;
|
||||
};
|
||||
getDefaultShape(): TrochoidShape;
|
||||
buildPath(ctx: CanvasRenderingContext2D, shape: TrochoidShape): void;
|
||||
}
|
||||
export default Trochoid;
|
71
frontend/node_modules/zrender/lib/graphic/shape/Trochoid.js
generated
vendored
Normal file
71
frontend/node_modules/zrender/lib/graphic/shape/Trochoid.js
generated
vendored
Normal file
@ -0,0 +1,71 @@
|
||||
import { __extends } from "tslib";
|
||||
import Path from '../Path.js';
|
||||
var cos = Math.cos;
|
||||
var sin = Math.sin;
|
||||
var TrochoidShape = (function () {
|
||||
function TrochoidShape() {
|
||||
this.cx = 0;
|
||||
this.cy = 0;
|
||||
this.r = 0;
|
||||
this.r0 = 0;
|
||||
this.d = 0;
|
||||
this.location = 'out';
|
||||
}
|
||||
return TrochoidShape;
|
||||
}());
|
||||
export { TrochoidShape };
|
||||
var Trochoid = (function (_super) {
|
||||
__extends(Trochoid, _super);
|
||||
function Trochoid(opts) {
|
||||
return _super.call(this, opts) || this;
|
||||
}
|
||||
Trochoid.prototype.getDefaultStyle = function () {
|
||||
return {
|
||||
stroke: '#000',
|
||||
fill: null
|
||||
};
|
||||
};
|
||||
Trochoid.prototype.getDefaultShape = function () {
|
||||
return new TrochoidShape();
|
||||
};
|
||||
Trochoid.prototype.buildPath = function (ctx, shape) {
|
||||
var R = shape.r;
|
||||
var r = shape.r0;
|
||||
var d = shape.d;
|
||||
var offsetX = shape.cx;
|
||||
var offsetY = shape.cy;
|
||||
var delta = shape.location === 'out' ? 1 : -1;
|
||||
var x1;
|
||||
var y1;
|
||||
var x2;
|
||||
var y2;
|
||||
if (shape.location && R <= r) {
|
||||
return;
|
||||
}
|
||||
var num = 0;
|
||||
var i = 1;
|
||||
var theta;
|
||||
x1 = (R + delta * r) * cos(0)
|
||||
- delta * d * cos(0) + offsetX;
|
||||
y1 = (R + delta * r) * sin(0)
|
||||
- d * sin(0) + offsetY;
|
||||
ctx.moveTo(x1, y1);
|
||||
do {
|
||||
num++;
|
||||
} while ((r * num) % (R + delta * r) !== 0);
|
||||
do {
|
||||
theta = Math.PI / 180 * i;
|
||||
x2 = (R + delta * r) * cos(theta)
|
||||
- delta * d * cos((R / r + delta) * theta)
|
||||
+ offsetX;
|
||||
y2 = (R + delta * r) * sin(theta)
|
||||
- d * sin((R / r + delta) * theta)
|
||||
+ offsetY;
|
||||
ctx.lineTo(x2, y2);
|
||||
i++;
|
||||
} while (i <= (r * num) / (R + delta * r) * 360);
|
||||
};
|
||||
return Trochoid;
|
||||
}(Path));
|
||||
Trochoid.prototype.type = 'trochoid';
|
||||
export default Trochoid;
|
Reference in New Issue
Block a user